

Because the game tries to run both things at once, for some amusing reason.īenchmarking after the first couple of missions turned out fine though. You get a sort of prologue/benchmark montage, concluding with a big fat MISSION FAILED screen. I also installed the new 15.4 beta AMD drivers, for what it’s worth.īefore we start sharing screencaps of the graphics options we’ve opted for and stuff, let me just mention how bizarre it is when you try to run the benchmarking tool before completing the prologue mission. Here are my specs, which are more rubbish and will therefore be representing the … ahem … ‘financially cautious’ PC user: i3-2100, 8GB RAM and a 2GB 7870. Luckily I had 180GB of space just sitting around, so I didn’t need to go crazy and remove Dark Souls or anything. Welcome to this strange fever dream where GTA 5 exists on PC and can be played by actual human hands and stuff. With a bit of luck, this means the two of us can figure out how well it scales and how it works on different hardware. I’m sat here running it on my i7-3820 with 16GB RAM and a 2GB GeForce GTX 670, while my long-standing colleague Peter Parrish is over on the other side of the world with a completely different machine.


As we prefer to do with Port Impressions whenever we can, there are two of us playing it on our separate machines. I’m not alone in my GTA 5-playing, though. A 60 GB preload, followed by me needing another 60GB just to unpack and decrypt the original download? Do you know what I had to do to get this monster installed? It wasn’t pretty. I’ve only played it for a couple of hours, admittedly, and I spent quite a lot of that time faffing about with benchmarking and graphical options and so on, but it’s definitely there. Tim (McDonald): It finally happened, everyone! Grand Theft Auto 5 appeared on PC! It wasn’t delayed again! It exists! It’s out! I’ve played it!
